Q1: (0.5, 0.5)
Q2: (-0.5, 0.5)
Q3: (-0.5, -0.5)
Q4: (0.5, -0.5)
Quadrat, q3, q4, q1, q2 = Polygon(Q3, Q4, Q1, Q2)
t = 0.27 (slider from 0 to (4 / 6 * π), step 0.01)
P01 = If(0 ≤ t ≤ π / 6, (0.5, 0.5 - cos(t + π / 6)))
Q01 = If(0 ≤ t ≤ π / 6, (0.5 - sin(t + π / 6), 0.5))
Dreieck01, f, g, h, A = Polygon(P01, Q01, 3)
Bogen01a = CircleArc(A, P01, Q01)
Bogen01b = CircleArc(Q01, A, P01)
Bogen01c = CircleArc(P01, Q01, A)
P02 = If(π / 6 ≤ t ≤ π / 3, (0.5 - cos(t), -0.5))
Q02 = If(π / 6 ≤ t ≤ π / 3, (0.5, -0.5 + sin(t)))
Dreieck02, i, j, k, B = Polygon(P02, Q02, 3)
Bogen02a = CircleArc(B, P02, Q02)
Bogen02b = CircleArc(P02, Q02, B)
Bogen02c = CircleArc(Q02, B, P02)
P03 = If(π / 3 ≤ t ≤ π / 2, (-0.5, -0.5 + cos(t - π / 6)))
Q03 = If(π / 3 ≤ t ≤ π / 2, (-0.5 + sin(t - π / 6), -0.5))
Dreieck03, l, m, n, C = Polygon(P03, Q03, 3)
Bogen03a = CircleArc(C, P03, Q03)
Bogen03b = CircleArc(P03, Q03, C)
Bogen03c = CircleArc(Q03, C, P03)
P04 = If(π / 2 ≤ t ≤ (2 * π / 3), (-0.5 + cos(t - π / 3), 0.5))
Q04 = If(π / 2 ≤ t ≤ (2 * π / 3), (-0.5, 0.5 - sin(t - π / 3)))
Dreieck04, p, q, r, D = Polygon(P04, Q04, 3)
Bogen04a = CircleArc(D, P04, Q04)
Bogen04b = CircleArc(P04, Q04, D)
Bogen04c = CircleArc(Q04, D, P04)
S01 = Centroid(Dreieck01)
S02 = Centroid(Dreieck02)
S03 = Centroid(Dreieck03)
S04 = Centroid(Dreieck04)
s = Line(Q3, Q1)
a = Line(Q4, Q2)
b = OrthogonalLine(Q1, s)
c = Circle(Q1, (0.5 * (1 + (1 / 3 * sqrt(3)))))
d = Circle(Q1, (0.5 * (1 - (1 / 3 * sqrt(3)))))
F, G = Intersect(d, b)
e = Circle(G, (0.5 * (1 + (1 / 3 * sqrt(3)))))
H, I = Intersect(e, s)
Ellipse01 = Ellipse(H, I, G)
f_1 = LineBisector(Q1, Q2)
g_1 = LineBisector(Q2, Q3)
Ellipse02 = Mirror(Ellipse01, f_1)
Ellipse03 = Mirror(Ellipse02, g_1)
Ellipse04 = Mirror(Ellipse03, f_1)